Creating small animations, I explored different visual designs from 2D illustrations, vertex coloring, cell shaded to photo realistic. I taught myself modeling, texturing, UV mapping, Octane render and it's node editor, photo realistic materials, character posing, rigging, vertex animations, cloth design, cloth, particles and fluid simulation.
Creating still images, I focus on composition, lights and colors. That creative process helps me perfect previously mentioned skills. Working on one frame at a time remove friction from the workflow.
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